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Breadlover

Breadlover is a visual novel dating-sim made with Ren.py for Northeastern's Slice of Jam 2024. I created the character sprites for this game.

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Microgame Coding assignment 3: FPS Game Demo

This game is a practical demonstration of an FPS-style game created in Unity for my Game Programming class. I wrote the scripts and created the slingshot model, but used premade asset packs for the environment and enemies.

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Parallax

​Parallax is a 2D top-down psychological horror game that is currently being developed using the Godot engine as a part of Northeastern University's Game Studio Club. As its project lead, I supervise a team of 8+ members with varying skill sets, meeting once a week.​ My work on this game includes creating its high concept and worldbuilding, designing its initial level and narrative, drawing concept art, and overseeing programming.

Clobber

Clobber is a physical board game designed and built by a team of 5 students that I was a part of. I created original art assets for the game and helped playtest and improve it with 4 iterations of testers.

Clobber final board
Closeup view
What Remains Of Me

For this game, I worked in a studio environment of approximately 50 people using Agile project development. My role on the team was to update existing documentation and create missing documentation for the game’s narrative direction. I also led weekly meetings to determine sprint tasks and future narrative direction.

The Roots of Yggdrasil

The Roots of Yggdrasil is a visual novel created with Ren.py for the Slice of Game Jam. As one of six members of the Yggdrasil team, I wrote both dialogue and code scripts and created original art assets, including the title screen, logo, and art assets for ⅓ of the game.

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